showing 4 games
name | publisher(developer) | year arrow_downward | tags | |
---|---|---|---|---|
Rainbow Six: Vegas | Ubisoft Entertainment (Ubisoft Montreal) | 2007 | casino city city-lasvegas-nv cliffhanger doorpeep doors earth equipment-preselect firstpersonshooter fragileprotagonist group group-leader latemodernperiod militantprotagonist naturalistic northamerica oopitems physx present rainbow6 rating-esrb-m realisticdamage realworld subtitledeficient supplystations tactical terrorism terrorists tomclancy unrealengine3 uvl-tiein | labelimagesubject |
Rainbow Six: Vegas 2 | Ubisoft Entertainment (Ubisoft Montreal Studios) | 2008 | blindfiring city-lasvegas-nv coversystem doorpeep doors earth equipment-preselect firstpersonshooter fragileprotagonist group group-leader latemodernperiod militantprotagonist naturalistic northamerica nsa oopitems playerprogression present rainbow6 rating-esrb-m realisticdamage realworld subtitledeficient supplystations suppressors tactical tagging terrorism terrorists tomclancy unrealengine3 uvl-tiein | labelimageminimize |
Operation Flashpoint: Dragon Rising | Codemasters | 2009 | accuracy-motion accuracy-posture accuracy-turning aerodyne aimmode ammomagazines assaultrifles bleeding bombs chatter compass corpselooting dark-limited driving dynamicaccuracy earth ego-engine engineshutdown fictionallocation firearms friendlyfire grenadelaunchers grenades grenades-impact group group-leader handguns healing helicopter helicopters island knives lamp latemodernperiod locationalhealth lua malfunctioning militainment militantprotagonist militaryfiction mines multiseaters naturalistic nojumping npcgrouptactics objectiveindicator ofp-series optionaltasks postures precisionrifles present rating-esrb-m realworld remotedetonators resuscitation rotorcraft selectivefire stamina supportpowers tactical tank telescope walking | labelimagesubject |
I Am Alive | Ubisoft (Darkworks) | 2012 | 2000s 21stcentury catastrophe city city-chicago-il civilianprotagonist earth latemodernperiod naturaldisaster naturalistic northamerica parentprotagonist postapocalypse present realworld ruins sewers socialdecline unrealengine3 | labelimageminimize |